Bio

Connor Benavides graduated from Woodbury University with a BFA in Game Art and Design. As a versatile programmer, Connor has extensive experience working on both PC and console games, having a deep familiarity with Unity and its player input system for 2D and 3D projects. Additionally, Connor enjoys programming friendly and hostile AI to create engaging interactions for players. Specializing in VR development, Connor excels in creating immersive experiences and unique gameplay mechanics that truly shine.

Passionate about sound design, Connor is skilled in implementing sound effects—whether prerecorded or created from scratch by him using Foley, recordings, or software—and integrating striking music and/or ambiance which enhances player immersion.

As a well-rounded motion capture artist, Connor is familiar with multiple aspects of being a director, performer, and engineer. Connor brings dynamic animations to gaming projects with hands-on experience utilizing Xsens and Perception Neuron motion capture suits and their respective post-processing software.